AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Latin America - Q3 2022
In Q3 2022, the top 5 hypercasual games on iOS in Latin America showcased notable trends in downloads, revenue, and active users. Discover the performance metrics of these leading apps.
In Q3 2022, the hypercasual gaming market on iOS in Latin America demonstrated dynamic performance across the top 5 applications. Here’s a detailed look at how these apps fared in terms of downloads, revenue, and active users.
Bridge Race from SUPERSONIC STUDIOS LTD saw a peak in weekly revenue of around $321 in the first week of August. Weekly downloads started strong at 47.2K at the beginning of July but saw a general decline, ending the quarter at approximately 27.2K. Active users fluctuated slightly, starting at 123.4K and closing the quarter at 101.2K.
Fill The Fridge! by Rollic Games had an impressive start with weekly revenue peaking at $524 in mid-July. However, revenue dropped to $119 by the end of September. Downloads followed a similar trend, starting at 59.1K and ending at 8.3K. Active users also declined from 145.9K in late June to 42.5K by the end of the quarter.
slither.io from Lowtech Studios LLC maintained relatively stable revenue, with a slight peak of $59 in early August. Downloads showed a notable spike to 42.8K in mid-September before settling at 23.7K in the last week of September. Active users peaked at 212.3K in late July but saw a slight decline, closing at 180.4K.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a peak weekly revenue of $342 in early August, but this number dropped to $85 by the end of September. Downloads remained relatively consistent, starting at 31.9K and ending at 24.2K. Active users showed a slight decline from 140.7K in late June to 115.6K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD saw its highest weekly revenue of $259 in early August. Downloads were highest in the second week of September at 38.6K, ending the quarter at 29.1K. Active users showed an overall growth trend, peaking at 146.7K in mid-September before slightly decreasing to 135.8K by the end of the quarter.
These insights are based on data from Sensor Tower, offering a comprehensive look at the performance of these leading hypercasual games. For more detailed analytics and metrics, visit Sensor Tower.